![How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective](https://miro.medium.com/v2/resize:fit:2000/1*cMeWR5vqlW2KbrfiRAP1Wg.png)
How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective
![ASTRONEER: Countdown out now! on Twitter: "@Kris_wit_uh_K Thanks, Kris! We've got you! You can fly with up to 2 players in the Small Shuttle or 14 in the Large Shuttle (which is ASTRONEER: Countdown out now! on Twitter: "@Kris_wit_uh_K Thanks, Kris! We've got you! You can fly with up to 2 players in the Small Shuttle or 14 in the Large Shuttle (which is](https://pbs.twimg.com/media/FGDKZMeWUAAHwd1.jpg:large)
ASTRONEER: Countdown out now! on Twitter: "@Kris_wit_uh_K Thanks, Kris! We've got you! You can fly with up to 2 players in the Small Shuttle or 14 in the Large Shuttle (which is
![How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective](https://miro.medium.com/v2/resize:fit:5120/1*IAyVMmcv_OJKrHmhPLBI4Q.png)
How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective
![JoCat on Twitter: "another game I've been really enjoying that does this is astroneer, your backpack displays your oxygen and battery, the items visually show their amount/capacity, and you physically bring the JoCat on Twitter: "another game I've been really enjoying that does this is astroneer, your backpack displays your oxygen and battery, the items visually show their amount/capacity, and you physically bring the](https://pbs.twimg.com/media/EsuT8LFXYAACABK.jpg:large)
JoCat on Twitter: "another game I've been really enjoying that does this is astroneer, your backpack displays your oxygen and battery, the items visually show their amount/capacity, and you physically bring the
![How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective How video game UX can bridge the gap between players and the game | by Aiden Le Santo | UX Collective](https://miro.medium.com/v2/resize:fit:5120/1*MIOgay3QByn8KB8wO19NSA.png)